Wednesday, March 31, 2010
Tuesday, March 30, 2010
Monday, March 29, 2010
http://www.blendercookie.com/
http://www.blendercookie.com/
Saturday, March 27, 2010
Detailed Mudbox 2011 - Features
Posing Toolset
Quickly and easily deform and pose models to change their design, access occluded regions, present them for approval, or prepare them for map extraction. With tools for quickly creating and editing joints, and the ability to import weighted skeletons from Maya 2011, Autodesk® 3ds Max® 2011, or Autodesk® Softimage® 2011 software, the new toolset enables modelers to create and manipulate poses as part of the design, sculpting, painting, or approval process.
Image Adjustment Brushes
Selectively edit and manipulate existing paint and photo-based layers with new image adjustment brushes: Blur, Dodge, Burn, Contrast, Sponge, Hue, Hue Shift, and Invert. These brushes enable existing image data under the brush to be altered or enhanced—for example, color-corrected, brightened, or softened.
Vector Displacements
Extract maps using a new Vector Displacement method and represent displacements that do not simply follow the normal: for example, forms with appendages, undercuts, folds, and bulges, such as a human ear. Once extracted, maps can be used to help recreate detail at render time in supported renderers, or as brush stamps or stencils in Mudbox to sculpt complex detail onto meshes in a single stroke. Artists can build up a library of commonly-used forms and reuse them on models.
Paint in UV Space in the 3D View
While painting in 3D space helps with precise placement of detail on the model, in some cases it is easier to paint textures in a 2D format. An innovative new feature in Mudbox unfolds a 3D model into a 2D representation, based on its UVs, but retains the benefits of working in a true 3D environment such as the ability to analyze lighting and material qualities. Beyond painting, sculpting on the unfolded mesh with tools such as Grab and Smooth enables basic editing of the 3D model’s UVs.
Enhanced Interoperability with Maya, 3ds Max, and Softimage
No need to navigate through multiple file browsers and remember path and filenames: now models and scene information transfer between Mudbox 2011 and Maya 2011 with a single click. In addition, Displacement and Normal maps extracted in Mudbox are now associated with models when an Autodesk® FBX® 2011 file is exported, helping to eliminate the need to manually reassemble the asset when brought into in another program.
Blend Modes for Paint Layers
Control how paint layers composite together to help create a final image by selecting from one of the new blend modes: Multiply, Screen, Add, or Overlay. These non-destructive settings help artists to experiment freely when constructing complex multi-layered textures by offering the flexibility to change the blend mode.
Multi-Layer PSD File Exchange with Photoshop
Import and export multiple layers in PSD files to leverage the Adobe Photoshop toolset on more demanding scenes and projects. Now artists can edit layers in the context of the final composite, helping preserve continuity in look and workflow when moving between Mudbox and Photoshop.
High-Quality Turntables
Quickly and easily create high-quality 360 degree turntable movie files directly in Mudbox.
Session Recording
Record a sculpting and painting session in Mudbox and export the recording to a movie. Recorded sessions can be used to share workflows, teach techniques, and showcase talent.
Superior Performance
Work with assets of greater complexity through significant performance increases for scenes with multiple objects.
Enhanced Color Chooser
Store and recall recently-used colors and user-defined palettes, and work in a choice of color spaces using the same new color chooser as Maya 2011.
64-bit Support for Mac OS® X and Windows® 7
Mudbox 2011 has new 64-bit executables on Mac® OS® X and Windows® 7 operating systems providing more addressable memory to more easily handle the increasingly detailed models required by today’s challenging productions.
30+ Best Icon Design Tutorials Part II
Recently icons are used widely in web and interface designs, icons convey the message in simple and effective manner,As a designer its always good to know how to design a icon on your own.
There are plenty of icon tutorials out there, here i have filtered and listed 30 of the best icon design tutorials, This article is a continuation of dzineblog’s 45+ Best icon design tutorials, hope you like this list of tutorials,
There are plenty of icon tutorials out there, here i have filtered and listed 30 of the best icon design tutorials, This article is a continuation of dzineblog’s 45+ Best icon design tutorials, hope you like this list of tutorials,
1.) Create a Golden, Vector Compass in Illustrator
2.) Design a Stylish Mail Icon
3.) Create a Van Icon in Photoshop
4.) Vintage Mac Icon
5.) Create a Leather-Textured, Realistic Briefcase Icon
6.) USB Hard Drive Device Icon
7.) Computer Icon Tutorial
8.) Creating a Set of Digital Painting Icons – Camera Icon
9.) Photoshop Ipod Portable Speaker Icon
10.) Cubite graphics design logo icon Photoshop
11.) Create a Custom Mac OSX Style Ring Binder Address Book Icon
12.) How to make a Calendar icon
13.) Photoshop Puma Sheet Torch Logo Icon
14.) Make a Handy 3D Vector Calendar Icon
15.) How to Create a Recycling, Paper Bag Icon
16.) How to Make a Vector Military Cap Icon
17.) Designing Security Icon
18.) Create An Aperture Style Camera Lens Icon
19.) Photoshop Gold Ipod Shuffle Icon
20.) Create a Glossy Volt Icon in Photoshop
21.) How to Create an Envelope Icon in Photoshop
22.) How to Design Mini Icons
23.) Creating an XP Style Monitor Icon
24.) Design a Detailed Compass Icon in Photoshop
25.) How to Create a Shiny Paint Bucket Icon
26.) Create a Jaguar Style Folder Icon
27.) Photoshop Film Clapper Logo Icon
28.) Photoshop Laser Printer Model
29.) Photoshop design paint brush logo icon
30.) How to Create a Vector Safari Compass in Illustrator
31.) How to Turn Glasses into a Great Geek Icon
32.) How to Create an Alarm Clock Icon
33.) How to Create a Super Shiny Pencil Icon
- Reasons Designers Fail to Remain Motivated, and 5 Ways to Fight Back
- 50 Really Fantastic Desktop Wallpapers For Designers
- 30 Cool Photoshop & Illustrator Poster Design Tutorials
- 27 Brilliant Photoshop Photo Manipulation Design Tutorials
- 50 Sites That Will Help You To Become a Better Designer
- 45+ Best Icon Design Tutorials
I&B Ministry allots INR 52Crore for setting National Centre for Animation & Gaming
Delivering the valedictory address at the FICCI FRAMES 2010 in Mumbai, Union Minister for Information & Broadcasting Smt. Ambika Soni said that the government was going to establish a National Centre for Animation and Gaming with a view to give boost to this segment of the M&E industry, which had a very high potential. She said that an initial budget of INR 52 crore has already been allotted to it. The Union Minister said that a budget of INR 660 crore has been allotted for the National Heritage Mission, which would undertake celebrations of the 100th year of Indian Cinema in 2013. She said that Museum of Indian Cinema, which was coming up in Mumbai, would be completed in three years and that the consultants for the same have already appointed.
Smt. Ambika Soni, Union Minister of Information & Broadcasting delivering Vision address at valedictory session of "FREMES-2010" organized by FICC I in Mumbai on 18 March 2010.
Announcing her resolve to fight piracy, the Union Information & Broadcasting minister said, that the government was waiting for the report of the task force formed to suggest measures for fighting the menace of piracy. The task force, which was constituted in December 2009, is expected to submit its recommendations in six months time. Arguing that digitization was the way forward for containing piracy, she said that the government was trying to incentivize digitization through either exemption or low duty structure for equipment used for digitization process. The Union Minister also said that her ministry had finalized changes to the Cinematograph Act, 1952, which included among others making some tough provisions against piracy.
Highlighting the efforts of the government, Smt. Soni said that the committee of State Ministers was looking at the issue of reducing the entertainment tax, which was as high as 40% in some states. The Union Minister also said that the central government was pursuing with various states enactment of Goonda Act so that those who worked hard got the wages of their hard work and not others. The Information & Broadcasting Minister also vowed to fight the forces, which imposed their own version of censorship on the film industry. Smt Soni praised the media & entertainment industry in supporting the growth of the Indian economy through growth of 7.2% in the recession year, when the GDP growth plunged from nearly 10% to around 6% mark.
She also said that the service tax on the entertainment industry was unfair. She said once the value-added-tax (VAT) was imposed on the inputs, one could not impose service tax on the output as this amounted to double taxation. She assured the industry that as in case of the tourism sector, she would try to get the industry the required relief on this account.
Smt. Ambika Soni, Union Minister of Information & Broadcasting delivering Vision address at valedictory session of "FREMES-2010" organized by FICC I in Mumbai on 18 March 2010.
Announcing her resolve to fight piracy, the Union Information & Broadcasting minister said, that the government was waiting for the report of the task force formed to suggest measures for fighting the menace of piracy. The task force, which was constituted in December 2009, is expected to submit its recommendations in six months time. Arguing that digitization was the way forward for containing piracy, she said that the government was trying to incentivize digitization through either exemption or low duty structure for equipment used for digitization process. The Union Minister also said that her ministry had finalized changes to the Cinematograph Act, 1952, which included among others making some tough provisions against piracy.
Highlighting the efforts of the government, Smt. Soni said that the committee of State Ministers was looking at the issue of reducing the entertainment tax, which was as high as 40% in some states. The Union Minister also said that the central government was pursuing with various states enactment of Goonda Act so that those who worked hard got the wages of their hard work and not others. The Information & Broadcasting Minister also vowed to fight the forces, which imposed their own version of censorship on the film industry. Smt Soni praised the media & entertainment industry in supporting the growth of the Indian economy through growth of 7.2% in the recession year, when the GDP growth plunged from nearly 10% to around 6% mark.
She also said that the service tax on the entertainment industry was unfair. She said once the value-added-tax (VAT) was imposed on the inputs, one could not impose service tax on the output as this amounted to double taxation. She assured the industry that as in case of the tourism sector, she would try to get the industry the required relief on this account.
Working with clipping paths in Adobe InDesign
A clipping path is essentially a shape that acts like a cutout mask—anything inside the shape displays and anything outside does not. It’s a very handy way of displaying just the pieces of a graphic that you want to display, such as masking out extraneous background or focusing on a specific portion of a larger image. Clipping paths are also frequently used to control text wrap around graphics.
InDesign can work with clipping paths that are already part of an imported TIFF, JPEG, Photoshop EPS or Photoshop image, or with clipping paths you create in InDesign. And no matter the source of the clipping path, InDesign lets you modify it.
InDesign can work with clipping paths that are already part of an imported TIFF, JPEG, Photoshop EPS or Photoshop image, or with clipping paths you create in InDesign. And no matter the source of the clipping path, InDesign lets you modify it.
Adobe CS5 to be launched soon
Adobe announced Creative Suite 5 will be launched on April 12, 2010. Check out the countdown and the sneak peek videos. Unfortunately we will not be able to buy the software just yet. The release date isn't know yet, but rumor says it will take a few more months.
Possibly the coolest feature in Photoshop CS5: Content-Aware fill
This one feature is such a time saver it is alone enough to convince many to upgrade.
USB Memory Support for the Xbox 360 coming April 6th
On April 6th, we will be releasing a system update over Xbox LIVE for your Xbox 360 that will allow USB flash drives to be used for storing profiles, game saves, demos and more. I’ve been testing this feature out for a few weeks, and I have to say it’s really great. Once you take the system update on April 6th, you’ll be able to connect your USB flash drives to your console and head over to the memory section to configure your new storage device. Once you do that, the system will conduct a one time performance and integrity check to confirm the drive is working properly. You will then be able to configure how much storage to use on the device, up to 16 GB. The remaining space on the flash drive will be accessible by your PC or Mac. USB Hard drives may work, but like flash memory, you’ll only be able to use up to 16GB of space. Since performance on flash based USB storage is usually better, I highly recommend using flash based instead of spinning media like a hard drive…it’s just going to give you a MUCH better experience.
We’ve also enhanced the memory management functions, so you’ll be able to have better control on what you want to copy or move between storage devices.
A couple of points:
You can have 2 devices connected to the console at a time, enabling up to 32GB of simultaneous storage.
The system won’t just configure the device once it is connected to the console. You’ll need to head to the memory area in system settings, select your USB Device, and choose from Configure Now (Format and Configure the Full Device), or Customize (you can choose how much memory you want configured for Xbox360 from the free space on the device.)
While any flash drive can be used, we are partnering with SanDisk to release an Xbox 360 branded USB flash drive in May that comes pre-configured out of the box and ready to go. I’ll provide links to those drives once they’re available. Until then, starting April 6th (when we release the system update) you can pop any flash drive over 1GB into your Xbox 360 and configure it as storage.
I’ve posted a bunch of screen shots that show you what the experience is like with a USB flash drive, as well as a look at the new memory management screens.
We hope you’ll enjoy this flexible new way to manage your Xbox 360 profile and game data.
We’ve also enhanced the memory management functions, so you’ll be able to have better control on what you want to copy or move between storage devices.
A couple of points:
You can have 2 devices connected to the console at a time, enabling up to 32GB of simultaneous storage.
The system won’t just configure the device once it is connected to the console. You’ll need to head to the memory area in system settings, select your USB Device, and choose from Configure Now (Format and Configure the Full Device), or Customize (you can choose how much memory you want configured for Xbox360 from the free space on the device.)
While any flash drive can be used, we are partnering with SanDisk to release an Xbox 360 branded USB flash drive in May that comes pre-configured out of the box and ready to go. I’ll provide links to those drives once they’re available. Until then, starting April 6th (when we release the system update) you can pop any flash drive over 1GB into your Xbox 360 and configure it as storage.
I’ve posted a bunch of screen shots that show you what the experience is like with a USB flash drive, as well as a look at the new memory management screens.
We hope you’ll enjoy this flexible new way to manage your Xbox 360 profile and game data.
Designdirectory.com
DesignDirectory, a comprehensive database of design firms, launched in conjunction with the release of the new Design and Innovation Channel on the BusinessWeek.com website.
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